Design+an+App.

=Interactive //And Then There Were None//=



You and your partners will design an interactive iPad app for the story //And Then There Where None.// A mystery is inherently interactive, however with this app you will try and immerse the participant in the story by making them part of it.


 * This is a theoretical exercise, therefore do not be concerned about the technical aspects of how to actually make your ideas work in the app. rather, consider how to explain your ideas in static images/drawings.**


 * Opening Screen - sketch the visuals and options.
 * How does the participant enter into the story?
 * Sketch the visuals and describe the animation used for sections of text (summarize the text)
 * How will the text be presented?
 * Does the story evolve linearly or can the participant control the flow?How?
 * Is it read or narrated or both?
 * How will the participant be asked to interact with the story?
 * What visual cues are given to direct the participant to an interactive element?
 * What tasks/operations will be required of the participant for each screen?
 * What atmospheric audio elements will be included in each slide? Music/Sound Effects

Start by outlining the sequence of events so far in the story (Chapter 1-3). Discuss the major story elements and visuals that should be included.


 * Discuss how you would like to present this material.**

Pool your talents!

Use the //**App Design Sheet**// to sketch out the pages of your story.

Establish the plot elements you wish to cover for each "page".

Presentation - time limit 15 minutes!
//**Focus: to present the group interactive application using a combination of explanation and visual support (digital or hand drawn)**//

Explanation and visuals should address the points bulleted above.

Be sure to include the icon/logo of your app as it would appear in the iTunes store.

Strive to make the presentation itself interactive!

All group members must participate in the presentation. (Divide up the delivery of the content)

//**Group Self Assessment Document**//

//**App/Presentation Criteria: - /32**//


 * App || 1 || 2 || 3 || 4 ||
 * Plot || covers very little || leaves out many elements || leaves out a few minor or key elements || covers entire story ||
 * Design || no real evidence of thought put into a design concept || design is not consistent and lacks consideration || well thought out and pleasing design, but may not be consistent throughout. || consistent, well thought out and aesthetically pleasing overall design ||
 * Interactivity || interactivity is largely an afterthought and does not contribute to the immersion of the participant into the story || interactivity is haphazard and not logical || interactivity may enhance the enjoyment, but may not be completely logical || Interactive elements enhance overall immersion of the participant into the story and is logical based on the story ||
 * Media (Visuals/Animations/Audio) || media detracts from the story and the overall experience for the participant || media may not always be connected to the story || media contributes to the immersive experience, but may not be fully integrated into all aspects of the story. || media greatly contributes to an immersive experience for the participant. Mood/Thought Provoking/Enticing ||
 * Presentation - Group ||  ||   ||   ||   ||
 * Preparation || Group has not prepared adequately for the presentation and appear to be improvising. || Groups shows evidence of lack of preparation. Not all group members are aware of the flow of the presentation || Well organized and prepared, but not without moments of hesitation || Extremely well organized and prepared. Presentation flows smoothly. ||
 * Presence || Lack of confidence and evidence that the group is not satisfied with the content of their work || Some hesitation and delivery may be vague || Generally confident and enthusiastic, but may not be in evidence throughout. || Confident, Enthusiastic delivery throughout the presentation by all. ||
 * Visual || visuals detract from the presentation of the app. || Visuals may be difficult to understand or are unclear in their presentation || Visuals contribute to understanding of the app || App is presented in a way that clearly allows the viewer to understand all elements of text, visuals, animations, and audio ||
 * Interactivity || there is no attempt at class interactivity during the presentation || class interactivity with the presentation is limited || group strategies for class interactivity with the presentation are good and contribute to the understanding of the design and concept of the app. || group strategies for class interactivity with the presentation are excellent and contribute greatly to the understanding of the design and concept of the app. ||

Individual
Confidence and Delivery - 5 Peer Assessment - (Average mark out of 5)

Presentation Order

 * Block 3**

Wednesday 5-6-1 Thursday 4-3-2


 * Block 4**

Wednesday 5-2-4 Thursday 6-1-3